1.瞬時動作:ccactioninstant
ccplace 用於定位
cchide / ccshow 隱藏和顯示
cctogglevisibility 交替變化換是否為隱藏狀態
ccflipx / ccflipy分別為水平翻轉和垂直翻轉
---------------------瞬時動畫
auto _place = place::create(ccp(50,50));
s->runaction(_place);
auto _flipx = ccflipx::create(true);
s->runaction(_flipx);
auto _flipy = ccflipy::create(true);
s->runaction(_flipy);
auto _hide = cchide::create();
s->runaction(_hide);
auto _show = ccshow::create();
s->runaction(_show);
auto toggle = cctogglevisibility::create();
s->runaction(toggle);
2.actioninterval:延時動作
ccmoveto / ccmoveby
ccjumpto / ccjumpby
ccbezierto / ccbezierby
ccscaleto / ccscaleby
ccrotateto / ccrotateby
閃爍:ccblink
色調製化:cctintto / cctintby
變暗到:ccfadeto
淡出:ccfadein
漸隱:ccfadeout
auto mby = ccmoveby::create(10, ccp(winsize.width/2,winsize.height/2));
s->runaction(mby);
auto tin = cctintto::create(1, 255,0,0);
s->runaction(tin);
auto _fadeout = ccfadeout::create(1);
auto _delay = delaytime::create(2);
auto _fadeto = ccfadeto::create(1,255);
auto sequence = sequence::create(_fadeout,_delay,_fadeto,null);
s->runaction(sequence);
auto _jump = ccjumpto::create(14, ccp(winsize.width/2,50),10,3);
auto _scaleby = ccscaleby::create(1, 0.5);
auto _scaleback = _scaleby->reverse();
auto _rot = ccrotateto::create(1,180);
auto blink = ccblink::create(5,5);
auto _squence = ccsequence::create(_scaleby,_scaleback,_rot,blink,null);
s->runaction(spawn::create(_jump, _squence,null));
3.組合動作
序列:ccsequence
同步:ccspawn
重複有限次:ccrepeat
反動作:reverse
無限重複:ccrepeatforever
幀動畫:ccanimate
auto *s = sprite::create("grossini_dance_07.png");
s->setposition(ccp(winsize.width/2,winsize.height/2));
this->addchild(s);
auto _fadeout = ccfadeout::create(1);
auto _fadein = ccfadein::create(1);
auto _sequence = ccsequence::create(_fadeout,_fadein,null);
auto _forever = ccrepeatforever::create(_sequence);
s->runaction(_forever);
auto framecount = 9;
vectorframearray;
char str[50];
for (int i=1; i<=framecount; i++)
auto animation = animation::createwithspriteframes(framearray, 0.2);
auto animate = animate::create(animation);
s->runaction(repeatforever::create(animate));
return true;
easein 由慢至快。
easeout 由快至慢
easeinout 由慢至快再由快至慢。
easesinein 由慢至快。
easesineout 由快至慢
easesineinout 由慢至快再由快至慢。
easeexponentialin 由慢至極快。
easeexponentialout 由極快至慢。
easeexponentialinout 由慢至極快再由極快至慢。
speed 人工設定速度,還可通過 setspeed 不斷調整。
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