ccsprite *pothersprite = ccsprite::create("coin.png");
pothersprite->setanchorpoint(ccp(0,0));
this->addchild(pothersprite);
//pothersprite->runaction(ccplace::create(ccp(300,300)));
//pothersprite->runaction(cchide::create());
//pothersprite->runaction(ccmoveto::create(1,ccp(300,300)));
pothersprite->runaction(ccjumpto::create(5,ccp(300,300),50,5));
瞬時動作
瞬時動作不需要時間,立即完成
[cpp]
//放置,=setposition()
prole->runaction(ccplace::create(ccp(300,300)));
//隱藏,=setvisible(false)
prole->runaction(cchide::create());
//顯示,=setvisible(true)
prole->runaction(ccshow::create());
//水平翻轉,=setflipx(true)
prole->runaction(ccflipx::create(true));
//垂直翻轉,=setflipy(true)
prole->runaction(ccflipy::create(true));
延時動作
[cpp]
//移動到,1s,
prole->runaction(ccmoveto::create(1,ccp(300,300)));
//跳躍到,1s,高度50,分為5步
prole->runaction(ccjumpto::create(1,ccp(300,300),50,5));
//放大到,1s,2倍大小
prole->runaction(ccscaleto::create(1,2));
//旋轉到,1s,90度
prole->runaction(ccrotateto::create(1,90));
//閃爍,1s,5下
prole->runaction(ccblink::create(1,5));
//色調製化到,1s,rgb
prole->runaction(cctintto::create(1,100,100,100));
//變暗到,1s,透明度
prole->runaction(ccfadeto::create(1,50));
//由無變亮,1s,
prole->runaction(ccfadein::create(1));
//由亮變無,1s,
prole->runaction(ccfadeout::create(1));
//水平翻轉,1s
prole->runaction(ccflipx3d::create(1));
重複動作
[cpp]
//重複執行
prole->runaction(ccrepeat::create(ccflipx3d::create(1),2));
//無限重複
prole->runaction(ccrepeatforever::create(ccflipx3d::create(1)));
反動作[cpp]
//反動作,通常只有 cc***by支援
prole->runaction(ccsequence::create(ccmoveby::create(1,ccp(50,50)),ccmoveby::create(1,ccp(50,50))->reverse(),null));
連續動作
[cpp]
//連續動作
ccflipx3d* flip3d=ccflipx3d::create(1);
ccblink* blink=ccblink::create(1,2);
ccscaleto* scaleto=ccscaleto::create(1,2);
prole->runaction(ccsequence::create(flip3d,blink ,scaleto,null));
同步動作
[cpp]
//同步動作,確保動作可以同步執行,
ccrotateto* roteto=ccrotateto::create(1,90);
ccfadeto* fadeto=ccfadeto::create(1,50);
prole->runaction(ccspawn::create(roteto,fadeto ,null));
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