import flash.geom.*;
var photo:sprite=new sprite();
addchild(photo);
//img為繼承於bitmapdata的類
var bitmapsource = new img(400,300);
var showline = true;
var inbitmapwidth = 1/bitmapsource.width;
var inbitmapheight = 1/bitmapsource.height;
var bitmapwidth = bitmapsource.width;
var bitmapheight = bitmapsource.height;
//滑鼠按下時bitmap的變換距陣
var bitmapmtrx = new matrix();
var subbitmapmtix = new matrix();
//舞台寬度變數申明
var stwidth = 550;
var stheight = 400;
var ōx = stwidth/2;
var ōy = stheight/2;
//焦距
var focus = 80;
//攝影機角度變數
var angu = 0;
var angv = 0;
//細分段數
var subdiv = 5;
var subdivpic = subdiv*(subdiv-1);
var subdivvy = new array();
var subdivvx = new array();
var subdivvz = new array();
var subdivx = new array();
var subdivy = new array();
var subdivenable = new array();
var mtrx = new array();
var mtrx2 = new array();
//細分bitmap在map內部的x和y
var subdivmapx = new array();
var subdivmapy = new array();
var subdivwidth = bitmapsource.width/(subdiv-1);
var subdivheight = bitmapsource.height/(subdiv-1);
for (var i = 0; i> 1;
for (var i = 0; i=0.1)
//如果細分表面頂點有1個在螢幕內則渲染該麵片
if (_loc3>0) }}
}}function renderbitmap(bitmapno, point1x, point1y, point2x, point2y, point3x, point3y, subbitmapmtix)
this.photo.graphics.moveto(point1x,point1y);
this.photo.graphics.lineto(point2x,point2y);
this.photo.graphics.lineto(point3x,point3y);
this.photo.graphics.endfill();
}//初始渲染
photo.graphics.clear();
var cos_angu = math.cos(angu);
var sin_angu = math.sin(angu);
var cos_angv = math.cos(angv);
var sin_angv = math.sin(angv);
var dx;
var dy;
stage.addeventlistener(mouseevent.mouse_down,onmousedownhandler);
stage.addeventlistener(mouseevent.mouse_up,onmouseuphandler);
function onmousedownhandler(evt:mouseevent):void
function onenterframehandler(evt:event):void
}function onmouseuphandler(evt:mouseevent):void
render();
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