#region 粒子系統計算
public void initparticles(string filename, isceneviewer sceneviwer) }
#endregion
public void drawparticles(double dx,double dy,double dz) }
} delay++;
// increase rainbow mode color cycling delay counter
if (rainbow && (delay > 25)) }
gl.gldisable(gl.gl_blend);
} private void loadtextures(string filename)
finally }
} ///
/// orient the icons so that it'll face the camera
///
private void orientbillboard() }
}
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