五子棋大家都玩過,就不贅述規則了,直接上**。
首先是棋子bean:
public class chessman
public boolean getplaced()
public void setplaced(boolean placed)
public int getcolor()
public void setcolor(int color)
}
新建五子棋儲存落子的二維陣列:
int commonconstant.chess_num = 15;
chessman cms = new chessman[commonconstant.chess_num][commonconstant.chess_num];
當玩家落子時:
chessman chessman = new chessman(color, true);// color為玩家落子顏色
cms [x][y] = chessman;// x、y為棋盤格局的橫縱座標
判斷勝利:
winutil.checkwin(color, cms);
判斷勝利工具類:
public class winutil
}} else }}
cs[i][j].matchcount = 1;// refresh count
// 縱向
// 向下查詢,左上角為座標原點,y軸正方向向下
for (int n = 1; n <= 4; n++)
}} else }}
cs[i][j].matchcount = 1;// refresh count
// 捺向
// 左上
for (int n = 1; n <= 4; n++)
}} else }}
cs[i][j].matchcount = 1;// refresh count
// 撇向
// 左下
for (int n = 1; n <= 4; n++)
}} else }}
cs[i][j].matchcount = 1;// refresh count}}
} return false;
}}
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