1 game.h中用於函式定義
#ifndef __game_h__
#define __game_h__
#include #include #include #include #define row 6
#define col 6
void initboard(char board[row][col], int row, int col);
void displayboard(char board[row][col], int row, int col);
void playermove(char board[row][col], int row, int col);
void computermove(char board[row][col], int row, int col);
char iswin(char board[row][col], int row, int col);
#endif //__game_h__
2.game.c實現遊戲的函式
#define _crt_secure_no_warnings
#include "game.h"
void initboard(char board[row][col], int row, int col) //初始化棋盤
else
}else
}}void computermove(char board[row][col], int row, int col) //電腦走的函式 }}
static int is_full(char board[row][col], int row, int col)
} return 1; //棋盤已滿
}char iswin(char board[row][col], int row, int col) //判斷是否贏了
} for(i=0;i//斜向三子贏了
if(board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
if(board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
//玩家贏 電腦贏
//int i = 0;
int j = 0;
for (i = 0; iif ((board[i][j] == board[i + 1][j] &&
board[i + 1][j] == board[i + 2][j] && board[i][j] != ' ') ||
(board[i][j] == board[i + 1][j] &&
board[i + 1][j] == board[i - 1][j] && board[i][j] != ' ') ||
(board[i][j] == board[i - 1][j] &&
board[i - 1][j] == board[i - 2][j] && board[i][j] != ' '))
//斜向三子贏了
if ((board[i][j] == board[i - 1][j + 1] &&
board[i - 1][j + 1] == board[i + 1][j - 1] && board[i][j] != ' ') ||
(board[i][j] == board[i - 1][j + 1] &&
board[i - 1][j + 1] == board[i + 1][j - 1] && board[i][j] != ' ') ||
(board[i][j] == board[i + 1][j - 1] &&
board[i + 1][j - 1] == board[i + 2][j - 2] && board[i][j] != ' '))
if ((board[i][j] == board[i + 1][j + 1] &&
board[i + 1][j + 1] == board[i + 2][j + 2] && board[i][j] != ' ') ||
(board[i][j] == board[i - 1][j - 1] &&
board[i - 1][j - 1] == board[i + 1][j + 1] && board[i][j] != ' ') ||
(board[i][j] == board[i - 1][j - 1] &&
board[i - 1][j - 1] == board[i - 2][j - 2] && board[i][j] != ' '))
}} if (is_full(board, row, col))
return ' '; //繼續遊戲
}3.test.c用來存放主函式
#define _crt_secure_no_warnings
#include "game.h"
void menu() //列印選單
void game()
; initboard(board, row, col);
displayboard(board, row, col);
printf("1 玩家先走 2 電腦先走 0 退出遊戲\n");
scanf("%d", &c);
switch (c)
case 2:
printf("電腦先走:\n");
computermove(board, row, col);
displayboard(board, row, col);
win = iswin(board, row, col);
if (win != ' ')
}while (1)
printf("電腦走》\n");
computermove(board, row, col);
displayboard(board, row, col);
win = iswin(board, row, col);
if (win != ' ')
}if (win == 'x')
else if (win == '0')
else }
void test()
} while (input);
}int main()
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