控制透明度變化函式
function
easeinquad
(curtime,begin,end,duration)
//用平方根構建的緩慢減速運動 核心函式:x*x + 2*x
function
easeoutquad
(curtime,begin,end,duration)
function
easeinoutquad
(curtime,begin,end,duration)
else
}
流星星體光環的閃爍特效
function
intervalopcity
(cur=
0,start=
0.3,end=
0.8,dur=3)
let opcity =
fadeopcity
(cur,start,end,dur)
let color =
`rgba(0,0,0,$)`
clearbgcolor
(wrap)
newparticle
(wrap,
[x,y]
,r,color)
cur=
parsefloat
(cur+
0.1)
settimeout((
)=>,33
)}
流星尾巴
function
intervalmove
(speed,g=0)
g = g+speed
let nextposition =
moveposition
(a,g,startposition)
x = nextposition[0]
y = nextposition[1]
clearbgcolor
(wrap1)
for(
let i =
1;i<=
360;i++
)let g1position =
moveposition
(a,g1,startposition)
newparticle
(wrap1,
[g1position[0]
,g1position[1]
],r/(1
+i/5),
`rgba(255,200,200,0.5)`)}
settimeout((
)=>,33
)}
完整**
function
easeinquad
(curtime,begin,end,duration)
//用平方根構建的緩慢減速運動 核心函式:x*x + 2*x
function
easeoutquad
(curtime,begin,end,duration)
function
easeinoutquad
(curtime,begin,end,duration)
else
}function
newcanvas
(width,height)
function
setbgcolor
(wrap,color)
function
clearbgcolor
(wrap)
function
newparticle
(wrap,position,r,color)
function
fadeopcity
(cur,start,end,dur)
let wrap0 =
newcanvas
(1000
,800
)let wrap2 =
newcanvas
(1000
,800
)let wrap =
newcanvas
(1000
,800
)let wrap1 =
newcanvas
(1000
,800
)setbgcolor
(wrap0,
"black"
)setbgcolor
(wrap,
"rgba(0,0,0,0)"
)setbgcolor
(wrap1,
"rgba(0,0,0,0)"
)setbgcolor
(wrap2,
"rgba(0,0,0,0)"
)let startposition =
[500
,200
]let r =
10let a =
-200
let x = a*(1
-math.
cos(0)
)*math.
sin(0)
+startposition[0]
let y = a*(1
-math.
cos(0)
)*math.
cos(0)
+startposition[1]
function
moveposition
(a,g,startposition)
function
intervalmove
(speed,g=0)
g = g+speed
let nextposition =
moveposition
(a,g,startposition)
x = nextposition[0]
y = nextposition[1]
clearbgcolor
(wrap1)
for(
let i =
1;i<=
360;i++
)let g1position =
moveposition
(a,g1,startposition)
newparticle
(wrap1,
[g1position[0]
,g1position[1]
],r/(1
+i/5),
`rgba(255,200,200,0.5)`)}
settimeout((
)=>,33
)}function
intervalopcity
(cur=
0,start=
0.3,end=
0.8,dur=3)
let opcity =
fadeopcity
(cur,start,end,dur)
let color =
`rgba(0,0,0,$)`
clearbgcolor
(wrap)
newparticle
(wrap,
[x,y]
,r,color)
cur=
parsefloat
(cur+
0.1)
settimeout((
)=>,33
)}intervalopcity()
intervalmove(1
)
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