public
void
startanimation(animation animation)
執行動畫,引數可以是各種動畫的物件,animation的多型,也可以是組合動畫,後面會有。
public
translateanimation(context context, attributeset attrs)
public
translateanimation(float fromxdelta, float toxdelta, float fromydelta, float toydelta)
public
translateanimation(int fromxtype, float fromxvalue, int toxtype, float toxvalue, int fromytype, float fromyvalue, int toytype, float toyvalue)
* constructor to use when building a translateanimation from code
* the start of
the animation
theend
ofthe animation
the start of
the animation
theend
ofthe animation
*/public translateanimation(float fromxdelta, float toxdelta, float fromydelta, float toydelta)
舉例:
translateanimation ta = new translateanimation(-200,100,0,0);
ta.setduration(3000);
ta.setrepeatcount(1);
ta.setrepeatmode(translateanimation.reverse);
iv.startanimation(ta);
其它就不一一舉例了
* constructor to use when building a translateanimation from code
* * @param fromxtype specifies how fromxvalue should be interpreted. one of animation.absolute, animation.relative_to_self, or animation.relative_to_parent.
the start of
the animation. this value can either be an absolute number
if fromxtype is absolute, or a percentage (where
1.0is
100%) otherwise.
* @param toxtype specifies how toxvalue should be interpreted. one of animation.absolute, animation.relative_to_self, or animation.relative_to_parent.
theend
ofthe animation. this value can either be an absolute number
if toxtype is absolute, or a percentage (where
1.0is
100%) otherwise.
* @param fromytype specifies how fromyvalue should be interpreted. one of animation.absolute, animation.relative_to_self, or animation.relative_to_parent.
the start of
the animation. this value can either be an absolute number
if fromytype is absolute, or a percentage (where
1.0is
100%) otherwise.
* @param toytype specifies how toyvalue should be interpreted. one of animation.absolute, animation.relative_to_self, or animation.relative_to_parent.
theend
ofthe animation. this value can either be an absolute number
if toytype is absolute, or a percentage (where
1.0is
100%) otherwise.
*/public translateanimation(int fromxtype, float fromxvalue, int toxtype, float toxvalue, int fromytype, float fromyvalue, int toytype, float toyvalue)
其實這裡的第2、4、6、8個引數就是對應上面四個引數構造裡的第1、2、3、4個引數,這裡的第1、3、5、7個引數分別是第2、4、6、8個引數的型別,上面的是預設都給設定成了「absolute」型別,這裡還可以設定relative_to_self和relative_to_parent等等,就不舉例了
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