unity3d easytouch 初步使用教程(詳細)
unity外掛程式easytouch學習記錄
【unity外掛程式】easytouch5教程
unity外掛程式——easytouch的使用
第二:第三:
第四:
void onenable()
// 此函式是搖桿移動中所要處理的事
void onjoystickmove(movingjoystick move)
float positionx = move.joystickaxis.x; // 獲取搖桿偏移搖桿中心的x座標
float positiony = move.joystickaxis.y; // 獲取搖桿偏移搖桿中心的y座標
if (positiony != 0 || positionx != 0)
}
}
// update is called once per frame
void update ()
void onenable()
void ondisable()
void ondestroy()
/// /// 重置cube和相機
///
void resetscene()
/// /// 滑動使cube旋轉
///
///
void on_swipe(gesture ges)
/// /// 拖拽移動cube
///
///
void on_drag(gesture ges)
} /// /// 雙指滑動 平面移動相機
///
///
void on_swipe2fingers(gesture ges)
/// /// 拉近拉遠相機
///
///
void on_pinch(gesture ges)
void onenable()
//移動搖桿結束
void onjoystickmoveend(movingjoystick move)
}
//移動搖桿中
void onjoystickmove(movingjoystick move)
//獲取搖桿中心偏移的座標
float joypositionx = move.joystickaxis.x;
float joypositiony = move.joystickaxis.y;
if (joypositiony != 0 || joypositionx != 0)
}
// verification that the action on the object
if (gesture.pickobject == gameobject)
}
// verification that the action on the object
if (gesture.pickobject == gameobject)
}
// verification that the action on the object
if (gesture.pickobject==gameobject)
}
// verification that the action on the object
if (gesture.pickobject==gameobject)
}
// verification that the action on the object
if (gesture.pickobject==gameobject)
}
// verification that the action on the object
if (gesture.pickobject == gameobject)
}
// verification that the action on the object
if (gesture.pickobject == gameobject)
}
// verification that the action on the object
if (gesture.pickobject == gameobject)
}
// verification that the action on the object
if (gesture.pickobject == gameobject)
}
// verification that the action on the object
if (gesture.pickobject == gameobject)
}
// verification that the action on the object
if (gesture.pickobject == gameobject)
}
// verification that the action on the object
if (gesture.pickobject == gameobject)
}
// verification that the action on the object
if (gesture.pickobject == gameobject)
}
// verification that the action on the object
if (gesture.pickobject == gameobject)
}
// verification that the action on the object
if (gesture.pickobject == gameobject)
}
// verification that the action on the object
if (gesture.pickobject == gameobject)
}
if (gesture.pickobject == gameobject)
}
// verification that the action on the object
if (gesture.pickobject == gameobject)
}// during the txist
void on_twist( gesture gesture)
}
// verification that the action on the object
if (gesture.pickobject == gameobject)
}
// verification that the action on the object
if (gesture.pickobject == gameobject)
}// during the drag
void on_drag2fingers(gesture gesture)
}
// verification that the action on the object
if (gesture.pickobject == gameobject)
}
float angle = move.axis2angle(true);
transform.rotation = quaternion.euler( new vector3(0,angle,0));
transform.translate( vector3.forward * move.joystickvalue.magnitude * time.deltatime);
model.getcomponent().crossfade("run");
}
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