過程:
winmain
視窗類 -> 註冊視窗類
建立視窗 -> 顯示和更新視窗
訊息迴圈 -> 視窗過程
#include #define window_class "ugpdx"
#define window_title "demo window"
lresult winapi msgproc(hwnd hwnd, uint msg, wparam wparam, lparam lparam)
return defwindowproc(hwnd,msg,wparam,lparam);
}int winapi winmain ( hinstance hinst, hinstance previnst,
lptstr cmdline, int show )
; registerclas***(&wc);
100,100,640,480,getdesktopwindow(),null,hinst,null);
showwindow( hwnd,sw_showdefault );
updatewindow( hwnd );
msg msg;
zeromemory(&msg,sizeof(msg));
while(msg.message != wm_quit) }
unregisterclass(window_class,hinst);
}
建立direct3d視窗
d3d物件 -> idirect3d9
d3d裝置物件 -> idirect3ddevice9
clear()
beginscene()
endscene()
present()//顯示
#include #include #pragma comment(lib,"d3d9.lib")
#pragma comment(lib,"d3dx9.lib")
#define window_class "ugpdx"
#define window_title "demo window"
lpdirect3d9 gd3d = null;
lpdirect3ddevice9 gd3ddevice = null;
bool initialized3d(hwnd hwnd);
void renderscene();
void shutdown();
lresult winapi msgproc(hwnd hwnd, uint msg, wparam wparam, lparam lparam)
return defwindowproc(hwnd,msg,wparam,lparam);
}int winapi winmain ( hinstance hinst, hinstance previnst,
lptstr cmdline, int show )
; registerclas***(&wc);
100,100,640,480,getdesktopwindow(),null,hinst,null);
if(initialized3d(hwnd))
else
}} shutdown();
unregisterclass(window_class,hinst);
} bool initialized3d(hwnd hwnd)
//建立d3d裝置物件
d3dpresent_parameters d3***;
zeromemory(&d3***,sizeof(d3***));
d3***.windowed = true;
d3***.backbufferformat = displaymode.format;
d3***.swapeffect = d3dswapeffect_discard;
if(failed(gd3d->createdevice(d3dadapter_default,d3ddevtype_hal,hwnd,
d3dcreate_hardware_vertexprocessing,&d3***,&gd3ddevice)))
return true;
}void shutdown()
void renderscene()
d3d模版
#include #include #include #pragma comment(lib,"d3d9.lib")
#pragma comment(lib,"d3dx9.lib")
#define window_class "ugpdx"
#define window_title "demo window"
#define window_width 640
#define window_height 480
bool initialized3d(hwnd hwnd, bool fullscreen);
bool initializeobjects();
void renderscene();
void shutdown();
lpdirect3d9 gd3d = null;
lpdirect3ddevice9 gd3ddevice = null;
d3dxmatrix g_projection; //投影變換
d3dxmatrix g_viewmatrix; //檢視變換
d3dxmatrix g_worldmatrix; //世界變換
lresult winapi msgproc(hwnd hwnd, uint msg, wparam wparam, lparam lparam)
return defwindowproc(hwnd,msg,wparam,lparam);
}int winapi winmain ( hinstance hinst, hinstance previnst,
lptstr cmdline, int show )
; registerclas***(&wc);
100,100,640,480,getdesktopwindow(),null,hinst,null);
if(initialized3d(hwnd,false))//false表示不是全屏
else
}} shutdown();
unregisterclass(window_class,hinst);
return 0;
} bool initialized3d(hwnd hwnd,bool fullscreen)
//建立d3d裝置物件
d3dpresent_parameters d3***;
zeromemory(&d3***,sizeof(d3***));
if(fullscreen)
else
d3***.windowed = true;
d3***.backbufferformat = displaymode.format;
d3***.swapeffect = d3dswapeffect_discard;
if(failed(gd3d->createdevice(d3dadapter_default,d3ddevtype_hal,hwnd,
d3dcreate_hardware_vertexprocessing,&d3***,&gd3ddevice)))
if(!initializeobjects())
return false;
return true;
}bool initializeobjects()
void renderscene()
void shutdown()
window服務建立
第一步 建立服務 第二步 在service1.cs檢視中 右鍵 選擇 新增安裝程式 這裡要注意幾個細節 設定上面的屬性 這兩個分別有屬性,具體網上查使用方式 3 例項 編寫 主要下面幾個方法 protected override void onstart string args protected ...
window建立軟硬鏈結
硬鏈結指向的是節點,軟鏈結指向的是路徑 最初的檔名與所有的硬鏈結地位是對等的,比如為檔案a建立硬鏈結b c d。那麼a b c d之間只要有乙個檔案未刪除,這個檔案就可通過未刪除的名稱訪問。你也可以認為每個檔案都可認為至少有乙個硬鏈結,就是說a也是乙個硬鏈結。不允許給目錄建立硬鏈結 軟鏈結特性上類似...
建立SVN的Window服務
在cmd中執行這樣的 新增windown 服務 sc create svnserve binpath svnserve.exe的完整路徑 service root 剛才建立的倉庫的路徑 displayname subversion depend tcpip start auto obj nt aut...