三. 事件傳遞過程(以s3c2410_ts為例)
1. 事件產生
當按下觸控螢幕時,進入觸控螢幕按下中斷,開始ad轉換,ad轉換完成進入ad完成中斷,在這個中斷中將事件傳送出去,呼叫input_report_abs(dev, abs_x, xp);
static inline void input_report_abs(struct input_dev *dev, unsigned int code, int value)
input_report_abs(dev, abs_y, yp); 這兩個函式呼叫了 input_event(dev, ev_abs, code, value)
所有的事件報告函式都呼叫這個函式。
2. 事件報告
(1) input_event函式分析,這個函式定義在input.c中
/**
* input_event() - report new input event
* @dev: device that generated the event
* @type: type of the event
* @code: event code
* @value: value of the event
** this function should be used by drivers implementing various input
* devices to report input events. see also input_inject_event().
** note: input_event() may be safely used right after input device was
* allocated with input_allocate_device(), even before it is registered
* with input_register_device(), but the event will not reach any of the
* input handlers. such early invocation of input_event() may be used
* to 'seed' initial state of a switch or initial position of absolute
* axis, etc.
*/void input_event(struct input_dev *dev,
unsigned int type, unsigned int code, int value)
}export_symbol(input_event);
(2) input_handle_event函式分析,這個函式定義在input.c中.
static void input_handle_event(struct input_dev *dev,
unsigned int type, unsigned int code, int value)
break;
case syn_mt_report:
dev->sync = 0;
disposition = input_pass_to_handlers;
break;
}break;
case ev_key:
if (is_event_supported(code, dev->keybit, key_max) &&
!!test_bit(code, dev->key) != value)
disposition = input_pass_to_handlers;
}break;
case ev_sw:
if (is_event_supported(code, dev->swbit, sw_max) &&
!!test_bit(code, dev->sw) != value)
break;
case ev_abs:
if (is_event_supported(code, dev->absbit, abs_max))
value = input_defuzz_abs_event(value,
dev->abs[code], dev->absfuzz[code]);
if (dev->abs[code] != value)
}break;
case ev_rel:
if (is_event_supported(code, dev->relbit, rel_max) && value)
disposition = input_pass_to_handlers;
break;
case ev_msc:
if (is_event_supported(code, dev->mscbit, msc_max))
disposition = input_pass_to_all;
break;
case ev_led:
if (is_event_supported(code, dev->ledbit, led_max) &&
!!test_bit(code, dev->led) != value)
break;
case ev_snd:
if (is_event_supported(code, dev->sndbit, snd_max))
break;
case ev_rep:
if (code <= rep_max && value >= 0 && dev->rep[code] != value)
break;
case ev_ff:
if (value >= 0)
disposition = input_pass_to_all;
break;
case ev_pwr:
disposition = input_pass_to_all;
break;
}if (disposition != input_ignore_event && type != ev_syn)
dev->sync = 0;
if ((disposition & input_pass_to_device) && dev->event)
dev->event(dev, type, code, value);
if (disposition & input_pass_to_handlers)
input_pass_event(dev, type, code, value);
}
函式主要是根據事件型別的不同,做相應的處理。
只關心ev_key型別,其他函式和事件傳遞關係不大,只要關心,disposition這個是事件處理的方式,預設的是input_ignore_event,忽略這個事件,如果是input_pass_to_handlers則是傳遞給事件處理器,如果是input_pass_to_device,則是傳遞給裝置處理,觸控螢幕驅動沒有定義這個。
下面分析input_pass_event函式。
/*
* pass event first through all filters and then, if event has not been
* filtered out, through all open handles. this function is called with
* dev->event_lock held and interrupts disabled.
*/static void input_pass_event(struct input_dev *dev,
unsigned int type, unsigned int code, int value)
else if (handler->filter(handle, type, code, value))
filtered = true;}}
rcu_read_unlock();
}
下面分析 evdev事件處理器的event函式:evdev_event()
/*
* pass incoming event to all connected clients.
*/static void evdev_event(struct input_handle *handle,
unsigned int type, unsigned int code, int value)
下面分析 evdev_pass_event()函式:
static void evdev_pass_event(struct evdev_client *client,
struct input_event *event)
看出, evdev_pass_event函式最終將事件傳遞給了使用者端的client結構中的input_event陣列中,只需將這個input_event陣列複製給使用者空間,程序就能收到觸控螢幕按下的資訊了。具體處理由具體的應用程式來完成。
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