public class loadding extends sprite implements ipreloaderdisplay
// specify the event listeners.
public function set preloader(preloader:sprite):void
// initialize the loader control in the override
// of ipreloaderdisplay.initialize().
public function initialize():void
// after the swf file loads, set the size of the loader control.
private function loader_completehandler(event:event):void
// private function addprogressbarsprit():void
//重新整理進度條
private function drawprogressbar(bytesloaded:number, bytestotal:number):void }
private function handleprogress(event:progressevent):void
drawprogressbar(event.bytesloaded, event.bytestotal);
} private function handlecomplete(event:event):void
drawprogressbar(1,1);
} private function handleinitprogress(event:event):void
drawprogressbar(1,1);
} private function handleinitcomplete(event:event):void
dispatchevent(new event(event.complete));
} // implement ipreloaderdisplay inte***ce
public function get backgroundcolor():uint
public function set backgroundcolor(value:uint):void
public function get backgroundalpha():number
public function set backgroundalpha(value:number):void
public function get backgroundimage():object
public function set backgroundimage(value:object):void
public function get backgroundsize():string
public function set backgroundsize(value:string):void
public function get stagewidth():number
public function set stagewidth(value:number):void
public function get stageheight():number
public function set stageheight(value:number):void
}
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